With less than week left until the planned release of V2.0 the development is making good progress.
The final 3 airports are now added! It is KSEA Seattle, LIRF Rome and RJBB Osaka. High scores and achievements has been added for all new airports.
Something I noticed when playtesting KSEA is that the airplanes going back to ground frequency after each runway crossing can be a bit tedious. Therefore, this version tests a new rule that if the airplane has a path that crosses multiple runways or crosses one runway and ends at a holding point that it can take off from then the airplane stays on the tower frequency.
Also, some of these new airports fit better on screen when rotated. Therefore, the view save system has been reworked to include rotation and if there is a saved view in slot 1 then it loads that view on start. Note that this means that views in the old system are not valid anymore and cannot be loaded, sorry for the inconvenience.
And even more there are two new events. One for arrivals which is that the stand is not ready. While the stand is not ready it is not possible to set a path to the stand. The second one is rejected takeoff which can lead to a return to stand or time needed for preparations for a new takeoff.
Finally, some short notes:
- Bloom / glow is available in settings again.
- Changes to high score system. Old high scores should be transferred automatically.
- Tutorial has been updated.
- UI is still being worked on. In this beta version I have tested a more high contrast color scheme.
Thanks for playing!
