Fated Ones, the Eldritch Powers are now yours to wield...
As the year approaches its end, it is time for the last major update of this year. This update brings in new powerful endgame chase items, adds long-requested quality of life features, addresses balance issues, and fixes bugs, completing the roadmap for this year. Looking ahead to 2026, there are exciting new things coming to the game, such as a new class (can you guess what it is?), translations, achievements, additional content, and a few surprises. I’ll be sharing a more detailed roadmap early next year.
If you'd like to discuss the update, share builds, ask for help, or chat about anything related to the game, feel free to join our Discord.
New Feature: Eldritch Scrolls and Gear
Eldritch Weaponry and Armor are the most powerful gear obtainable in the game. These are designed as endgame chase items that require some effort to acquire, but in return offer unfathomable power, supercharging your builds to god-like levels. Eldritch Weapons are powerful armaments with unique quirks tied to them, while Eldritch Armors feature strong base stats and a unique Eldritch Stat that appears only on that specific item. There are a total of eight different Eldritch Items, with a few more following soon after in a smaller update.
To acquire these items, you must first unlock Eldritch Scrolls feature by completing the Obsidian Bulwark ritual. Once unlocked the scrolls can drop from bosses in both Normal and Shattered Dark Rituals. Each scroll is tied to a specific boss, allowing you to target-farm them, and each eldritch item requires you to discover three scrolls associated with it, unveiling the story behind the item one scroll at a time.
For now, which scroll is tied to which boss is kept secret, as I want the community to slowly unveil them together and share their findings with each other.
The base chance for a scroll to drop from a boss is 5%. This is further modified by the current tier (up to T5), as well as the Sun-Touched and Obelisk ritual modifiers, increasing the total chance up to 63%.
Once an Eldritch Weapon or Armor is unlocked, it can drop from Ritual Events during rituals or be obtained during the gearing phase of the Akka, Primordial of Gore boss fight. Unlike normal gear, Eldritch Weapons and Armor will replace your existing item in that slot, so it is not necessary to keep the slot empty. However only one Eldritch Weapon or Armor can be equipped during ritual.
New Location: The Orrathorium
The Orrathorium allows players to adjust the maximum tier and length of Normal Dark Rituals up to tier 15, replacing the previous static Extended Dark Rituals unlock. This new location can be unlocked by completing Moonfall Cliffs ritual.
Improved Stygian Archive
The Stygian Archive now displays all Unique items and the rarities they can appear in. In addition, armor sets have new icons, and several item sources have been clarified.
Gameplay
Maximum amount of Unique items equipped is now limited to 2.
Developer Comment: Unique items carry a significant amount of power and in many cases the strongest builds were stacking as many of them as possible. Instead of nerfing these items, I’ve decided to limit how many can be equipped at once, allowing them to remain powerful while also encouraging more diversity in gear choices.
Added a new stat, Increased Reflected Damage, which increases reflected damage from any source. This stat currently appears on soul fragments and on a specific new armor piece.
Reduced extended normal ritual additional boss pool from 4 to 3 to allow the original bosses of the ritual appear more often.
UI/Visuals
Added new more polishe Reroll Token icon.
Minor adjustments to some other UI icons.
Improved Ricochet Shot effect visibility.
Balance Changes
General
Moved Bonus Artifact Selection upgrade from The Obsidian Bulwark to Temple of Lykasteia.
Moved Divine Purge unlock from Moonfall Cliffs to Temple of Lykasteia.
Stats
Barrier stat base value reduced from 50% to 37.5%.
Artifact Damage base value reduced from 50% to 25%.
Resistance Piercing Chance base value increased from 15% to 20%.
Classes
Piercing Strikes mastery (Thief): Replaced Resistance Piercing Chance with Damage to Stunned stat.
Enemies
Lykasteia now remains on the ground for 3 seconds longer before performing another chained aerial attack.
Reduced damage of Lykasteia’s flame circle from 100% to 50%.
Lykasteia base health reduced from 500% to 400%.
Rekindled Bone-Lord base health reduced from 400% to 300%.
Armor and Set Bonuses
Silver Chainmail Set renamed to Chainmail Set. This set no longer has armor proficiency requirement and can be worn by all classes.
Removed Golden Chainmail Set from the game.
Greatly increased the value of multiple 3-Set Armor Bonuses.
Bandit Set: Changed 2-Set Bonus to +7.5% Chance to Stun With Primal Damage.
Bandit Set: Changed 3-Set Bonus to +100% Power Ability Damage.
Brutal Flail: Removed stun chance and increased Damage to Injured stat from 150% to 750%.
Battlefield Shield: Renamed to Spiked Shield and added +500% Reflected Damage stat.
Golden Buckler: Increased Dodge Charges from 1 to 2.
Shield of the Order: Increased Bonus Health from 25% to 50%.
Weapon Sets, Abilities and Artifacts
Soldier’s Sword: Resistance piercing chance reduced from 150% to 100%.
Shard of a Dying Star: damage reduced from 3% to 2%.
Greater Arcane Missiles: pushback reduced from 10 to 5.
Thrumming Femur: Damage dealt increased from 500% to 1000%.
Bug Fixes
Fixed a tooltip error that sometimes showed incorrect armor stats in the Stygian Archive.
Fixed some rendering issues that affected character mannequins on gear selection and character sheet.
Fixed a bug that prevented Deathbringer’s Handwraps unique item from granting Execute passive ability.
