Gameplay/balance changes:
- Enemies with "instant" damage abilities now mark the tiles they could hit next turn, when you select their tile.
- If an enemy is human, robot, or flying, this is mentioned in their creature info card.
- New Body spell: One-Inch Punch.
- New Paranoia modifiers: Worn-Out Wristcomp (spells can break) and Safety Protocols (enemies can't hurt each other).
- 4 new item syntheses and a couple of new regular items.
- Replace the Tampon item with Windlass Tourniquet to avoid propagating harmful urban legends. Saves that have the old item will lose them, sorry!
- Platinum Padlock gives a shield that blocks 10 damage, instead of providing full immunity.
- Added access to the pause screene from the post-fight rewards screen, spell swap screen, and spell upgrade screen.
- Added access to the combat log on the end-run screen.
- Fires may no longer be summoned on a tile that is already on fire.
Bugfixes:
- Disable unused draw layers; this may result in a minor performance improvement during combat.
- Switched to forward rendering; this also may result in a performance improvement.
- When combatants get pushed or have their facing change, they update their warning tiles; should fix (again) the final boss' super move lying about which tiles it would hit.
- Fix music spells not being re-castable while active.
- Fix Body/Cyber/Formwork/Graffiti domains not being pickable by the "Random" option.
- Fix spell picking UI allowing you to skip taking domains in favor of more utility spells.
- Fix combatants casting spells toward the top-left when they can't target anything else.
- Fix allied combatants' summoning spells summoning enemies instead of allies.
- Fix 12-Pack synthesis not spawning.
- Add a "utility domain" icon to the spell picking screen.
- Fix Heavy Lifter fight not ending when the boss is bootlooped.
- Fix some paranoia modifiers granting the player +30 max HP.
- Fix Mana Sludge paranoia modifier allowing upgraded spells to be found.
- Fix Fragmentation Grenade's frags exploding too quickly.
- You can no longer click the SKIP/BURN buttons while the combat log is up.
- Fix "invalid combatant name 'warehouse_pit'" messages from dropping Razorwire into pits.
- Extinguisher Drone's water bolt now actually targets the closest enemy.
- Fix map generation bug allowing the map to be sectioned off by multi-tile props.
- Probably fix Bloody Watch not working on the first turn of combat.
- Fix fights sometimes ending too early when Doubt damage is dealt.
- Fix miscellaneous event/item/creature typos.
- Fix misleading mechanics text on Graveyard spell.
