As part of an open world game and to encourage player creativity, this patch introduces a housing system that will expand the game both functionally and creatively.
Housing, functionally, allows players to store more items beyond your inventory and bank, and have a safe place to craft or make repairs to items. Creatively the system allows you either purchase a premade design (Architecture Plan), place it as is or make any edits to the design you would like and if you are feeling really creative, you can design your entire house from scratch all the way down to landscaping.
Please read the steps/features below and refer to the online manual on our website for full instructions on the system:
+New Housing System
-Players can now purchase properties on the map from for sale signs that are present. Different size plots are available that can have different designs. Each plot has a maximum number of objects that can be placed on it.
-Players may own a maximum of two properties. This will be adjustable in an upcoming patch to a higher number if desired.
-Once players have purchased a property they may construct a structure from architecture plans that can be purchased form bankers.
-To construct a plan a player can simply double click on the architecture plan. They will get a placement preview to help align the home with the grid of their property.
-Architecture plans may be edited after purchase, before placement if desired. Different plan designs will fit different property lots.
-To edit/design an architecture plan, simply click on the "Edit" text below the plan while its in your inventory. This will launch an editor edit the plan. Refer to the game manual for help using it.
-Once a plan is constructed, a player may place furnishings in it. Prior to placing furnishings, you should walk the property and make sure it looks and functions the way you expect.
-You may collapse the structure to edit it at anytime however if furnishings are placed, they will collapse and fall to the ground as well. Construction costs are always fully refunded on structure collapse.
-Items may also be secured on properties. Each property has a maximum number of objects that may be secured on the property based on its size. Note: objects placed in container furnishings do NOT count towards your maximum object count.
-Players can use the property management buttons while on your property at the bottom right of the game window to secure/unsecure items and furnishings on your property.
-Players can sell their property after the structure on it has been collapsed for half the original property value. Beware any items/furnishings left on your property after selling will be disposed of immediately.
+Furnishings
-Furnishings may be purchased from Carpenter, Provisioner, and Blacksmith vendors and placed on owned properties
-Currently this patch adds about 20 different furnishings a player may place.
-Furnishings can be rotated while in your inventory by using the "< >" text underneath the furnishing item.
-Players simply double click and target where they want to place the furnishing.
-Players may use the unsecure button from the property management buttons to collapse furnishings. Note: container furnishings must be empty before collapsing.
+Future Planned Improvements
-Ability to Hue structure parts during design.
-Ability to shift/nudge furnishings like you can parts.
-Ability to edit a structure while it is placed.
-Ability to add house friends and residents in multiplayer.
-Additional furnishings
This was an extremely large release in terms of changes to the code base. Some fundamental changes to movement and how objects are added to the map to support this addition. While I have done my best to test and resolve issues, I expect there will be some bugs from this release, so please let me know in discord and I will fix them as quickly as possible.
Happy house building!
