Modding changes
⦁ Improved collider generation: now better handles multiple sprites being tagged as "useForCollider". Collider size scales with sprite object size.
⦁ Fixed modded vehicle loadouts not being properly saved.
⦁ Fixed modded vehicle turrets not correctly aiming at your aimpoint.
⦁ Can now set another unlock as a prerequisite before becoming available.
This is done by inserting "parentUnlockId": "modNode:[moddedVehicleID]", below the id field.
As an example, to make it so that the Badger-ex must be unlocked before making your modded vehicle available. You should add "parentUnlockId": "modNode:Badger-ex", to the vehicle.json file.
Other
⦁ Fixed proximity fuse projectiles not always deploying sub-munitions/fragments. Especially noticeable on the AB-Rocket
