First off, I'd like to thank everyone who checked out the playtest! All the gathered feedback will play a role in shaping the future of Mech Havoc.
Upcoming Demo
The next major milestone for Mech Havoc is the upcoming demo release, scheduled for early February.
This demo will feature new content, mainly in the form of 2 new missions. One of these missions introduces a new HIVE prototype unit to defeat: the Demolitions Engineering and Matériel Ordinance Unit, or DEMO Unit for short. In addition, the demo will feature rebalancing and improvements based on your feedback.
Roadmap
Based on player feedback, I’ve outlined a list of planned updates and features, organized into three groups based on when I intend to implement them. Please note that all plans are subject to change.
Demo release
Updates planned for the upcoming demo release:
- 2 new missions. One mission features the new "DEMO Unit."
- Improved visibility/color tweaking. While the "nighttime" aesthetic is intentional, many playtesters reported poor visibility, so this will be addressed.
- Updated music.
- Balancing tweaks.
Post-Demo release
Features that will be prioritized after the demo release:
- Ramming damage!
- Arching/indirect fire weapons. This feature will be added to the grenade weapons.
- Mech control options. Provide an option to control mechs using tank controls.
- Vehicle direction indicator.
- More mission types. Thanks to your suggestions, I’ve got some great ideas for additional mission types.
Future
Planned features that will take longer to implement, for which I can't guarantee a timeline:
- An endless/roguelike/survival mode. One of the most requested features! If you have any suggestions on how this could take shape, let me know!
- Differentiate the vehicles more. Possibly by adding passive abilities to vehicles.
- AI Buddies. AI-controlled units like drones or mechs that fight alongside you.
