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Early Access Update v0.75 - Apr 2019 Update

Main Changes

  • NEW WEAPON added! Mutant Tomms - You'll get 4 seconds to lob as many as you can before the timer stops!
  • ADDED ABILITY to drag some weapons behind your kart by holding the weapon button before dropping them (Meloons, Gelatos, Pangapples, and Loconuts) so they can be used as a rear shield

    Powerups

  • the Powerup you get from a Powerup Box will now be determined by your race position. So if you're near the back of the pack you can expect to get a lot more chilli boosters, and if you're in first place you'll be seeing more defensive weapons.
  • Loconuts are now easier to read, with a more tropical look
  • increased accuracy on Loconut heat-seeking
  • multiple karts can now slip on the Gelato splat if they drive on it within 1.5secs of it first being slipped on
  • added some animation to the Pangapple - they now glow red 3 times before exploding
  • also added some pineapple rings and chunks flying out of the explosion
  • Pangapples now have more friction so they stop faster when bouncing along ground after being launched
  • the Pangapples on Super tracks now behave and look the way they do on Ultra tracks
  • fixed weapons sometimes spawning on strange angles while in upside-down sections
  • fixed Loconuts instantly exploding when fired inside Burrito Bison's stadium area

    Cameras

  • slightly changed the camera tilt value so you can see much more of the road ahead
  • fixed the First Person View camera not looking up during loopdeloops and upside-down transitions
  • added some extra camera tilt to the upside-down transition at the end of the ultra Canabalt track, and the TeslaTower64 and RunbowRoad64 ramps
  • fixed tyre flicker going way too fast in First Person View

    HUD

  • HUD tips for button presses will now only show for the first 4 races you play
  • the blue box graphic behind the Race Jewel counter on the HUD now goes Gold when the Jewel Race Goal is achieved

    Karts

  • fixed CPU karts being able to get flipped over and drive along the side of walls like they were roads!
  • made changes to stop cpukarts catching up too good on Canabalt ultra track's final straight
  • fixed a bug that caused the slipstream to still activate after the kart you were following had stopped moving

    Tracks

  • added some more arrow signs to the Canabalt ultra track
  • removed collision meshes from arrow signs on Teslagrad64 track
  • thickened the edge of the road on Edge Drifter in VRTrax
  • fixed the kart bashing through some walls that come after ramps on some Super tracks

    Sound

  • slightly reduced the volume on Carol's bike engine
  • slightly reduced the volume of boostpads