Hey all!
This is a post-launch bug/performance fix that was already planned before release. The changes are listed below:
- Made some balancing changes.
- Redid the way the light buttons work in the attic puzzle.
- Made some subtle light and post processing changes.
- Fixed sign interactions.
- The way Unity defaults some audio files was causing a lot of weird performance spikes, this has been fixed (Why would audio cause so many lag spikes? Oh well.)
- The way to check if the player could uncrouch was coded horribly, there was no excuse for that. This has been fixed.
- Improved Biomutant AI.
- Improved some collision issues and AI pathing.
