11.3... 11.3... when thoust you release on steam? Now, actually. Here's the notes:
+ You can crouch
+ After reaching max speed, you can roll on command by pressing down (experimental)
o Several changes to rolling and its values were made to balance it out
+ Shield powerup has a visual sprite now
+ Colorfoams now show on the HUD which on you collected at a certain point in time
+ Atlas and Ruv have secondary attacks when pressing special (Shift on Keyboard) and reaching 200 energy! Defeating or hitting enemies fills this gauge
+ New running sprite for Cappi
+ HP for bosses increased (due to partners having new attacks to use in boss fights)
+ HP increases for harder difficulties increased
+ Shock and Balloon previous nerfs were slightly removed S(4->5) B(5->6) and Shock let's you jump 3 times
+ Fireworks jumps increased (2->4)
+ Quest NPC sprites added
+ Setting to turn off combo stings added
+ More stylistic additions to the UI were added
- Nerfed frequency of getting shield power up as well as limiting the chance of it appearing only to combos above 25
o Drops for items are changed to only appear when a combo is above 3 (healing) or 5 (malva puff)
+ Actually fixed the time issue
- Nerfed mid air attack invuln frames (34-14) as HALF A SECOND for an attack you can do every 2/3 a second was a bit much
+ Improved the dialogue box by adding animations and changing the blip sound
+ Resized dash attack sprite
