The big 1 on 1, Many big changes listed here:
o Level changes: quite a few levels have a new alternate routes for more ways to play a level. Some routes provide more points for higher scores while other routes are good for meeting the mun requirement or some routes can have special collectibles. Additionally, more enemies were placed in areas that were empty to fill each level with more content.
o Timer is now in every level. Kind of surprising it took a year and a half to do this but don't question my genius
- Abilites now despawn when they drop
+ Many new sound effects to improve the juice of the game
+ Fixed C Train Achievement from not triggering
+ Fixed sprite of dead Sharp Cutters using the wrong one
+ Stylish new combo UI
Malva Garden
+ Sound effects for Malvas leveling up
+ Level cap raised to 25
+ First minigame added
Quests
+ Adds a questing "system" where you can do challenges for bonus rewards such as more malvagatos and reports
o Quests and time trials default your ability to Normal
+ 4-1 and 4-2 are playable
