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Version 18a

As we get closer to finishing the base content of the Catacombs, I’m sure some of you are wondering what our next development focus will be. After we’ve polished Act 3 to our satisfaction, we’d like to go back and flesh out previous areas with new mechanics/content.

We’ll also be tackling one of our most requested features: online multiplayer. We can’t promise a specific date when it’ll be done, but rest assured that we’re already working hard on it.

New/Balance

  • New Boss: Zombie Dragon
    • Work in progress sprites

  • New Random Events
  • New Class skins
  • Improved Novice Spells
  • Improved Casting Movement
  • Improved Defense Affinity level 4 for knight

Bugfixes

  • Fixed entrance spawning on BoulderTrap
  • Fixed visual bug with falling water
  • Fixed crash when holding a drawn arrow during a level transition
  • Fixed auto-block to only work with physical damage
  • Fixed divine weapon not working correctly at higher attack speeds
  • Fixed life-steal not working correctly at higher attack speeds
  • Fixed block and gore ball interaction
  • Fixed crash associated with having the Secrets book open while leaving the intro
  • Fixed items becoming unidentified after loading a saved game
  • Fixed abomination getting caught on physical entities