As we get closer to finishing the base content of the Catacombs, I’m sure some of you are wondering what our next development focus will be. After we’ve polished Act 3 to our satisfaction, we’d like to go back and flesh out previous areas with new mechanics/content.
We’ll also be tackling one of our most requested features: online multiplayer. We can’t promise a specific date when it’ll be done, but rest assured that we’re already working hard on it.
New/Balance
- New Boss: Zombie Dragon
- Work in progress sprites
- New Random Events
- New Class skins
- Improved Novice Spells
- Improved Casting Movement
- Improved Defense Affinity level 4 for knight
Bugfixes
- Fixed entrance spawning on BoulderTrap
- Fixed visual bug with falling water
- Fixed crash when holding a drawn arrow during a level transition
- Fixed auto-block to only work with physical damage
- Fixed divine weapon not working correctly at higher attack speeds
- Fixed life-steal not working correctly at higher attack speeds
- Fixed block and gore ball interaction
- Fixed crash associated with having the Secrets book open while leaving the intro
- Fixed items becoming unidentified after loading a saved game
- Fixed abomination getting caught on physical entities