·Developer post·Original post (opens in a new tab)
Alpha 16 Patch Release!
New/Balance
- New Act 3 Boss: Necromancer
- New Controls: Press Walk to exit levels.
- Starting mage spells buffed, cast animation re-added
- Rebalanced Knight’s sword dance and power attacks to give flat bonuses,
- instead of multiplicative
- Nerfed wand of healing when having wand affinity level 3
- Hands
- Reduced throw speed
- Added grip damage
- Zombies
- Greatly reduced move speed
- Increased damage
- Can now dig sideways through walls
- Poltergeist
- Pre-attack delay increased
- Slightly reduced number of stats on boss reward items.
Bugfixes
Eleclance now correctly electrifies water
- Save/Load
- Fixed spellbooks changing types in loaded games
- +Int items no longer give extra mana in loaded games
- God cursed items now display correctly
- Fixed level transition issue where you would be teleported to a random floor
- Items stay unidentified after loading game.
- Fixed Spiketrap interactions with Spike Protection and Light Feet items
- Fixed sprite drawing offsets when throwing daggers with increased range items