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Alpha 16 Patch Release!

New/Balance

  • New Act 3 Boss: Necromancer
  • New Controls: Press Walk to exit levels.
  • Starting mage spells buffed, cast animation re-added
  • Rebalanced Knight’s sword dance and power attacks to give flat bonuses,
  • instead of multiplicative
  • Nerfed wand of healing when having wand affinity level 3
  • Hands
    • Reduced throw speed
    • Added grip damage

  • Zombies

    • Greatly reduced move speed
    • Increased damage
    • Can now dig sideways through walls

  • Poltergeist

    • Pre-attack delay increased

  • Slightly reduced number of stats on boss reward items.

Bugfixes

    Eleclance now correctly electrifies water
  • Save/Load
    • Fixed spellbooks changing types in loaded games
    • +Int items no longer give extra mana in loaded games
    • God cursed items now display correctly
    • Fixed level transition issue where you would be teleported to a random floor
    • Items stay unidentified after loading game.

  • Fixed Spiketrap interactions with Spike Protection and Light Feet items
  • Fixed sprite drawing offsets when throwing daggers with increased range items