It’s time for another biweekly update!
When we went to MAGFest last month, we gathered a ton of great feedback from players. We’ve spent the last two weeks using this feedback to hopefully make life easier for those new and familiar to Vagante.
The primary focus of this patch was accessibility. You’ll see that we’ve gone back to rework and polish many existing elements in the game. While this means there isn’t as much new content in this patch, rest assured we’re continuing work on Act 3 at the same time.
As always, these changes are not set in stone. Whether you agree or disagree with a change, we’d love to hear what you think on the forums.
Bugfixes
- Fixed Dragon sometimes failing to find a target and doing nothing
- Fixed crash associated with killing the Spriggan Boss in a specific way
- Fixed a crash associated with the HUD trying to draw ammo when using Magic Quiver.
- Fixed an issue where bombs would explode instantly as they spawned, due to colliding with a projectile.
- Fixed strange border color issues on certain graphics cards.
- Fixed performance issue with Thief pathfinding
- Fixed BossGolem throwing boulders backwards
- Fixed Skeletons being able to eat pork chops.
Balance
- ShopKeepers now have a 10 damage buffer before aggroing
- Floor phasing now requires holding Jump and Down
- Status: Poisoned damage is now non-lethal and is also curable
- Spell: Dash improvements
- can now be used upwards
- can be used while attacking to increase damage
- Mage no longer starts off with a charged wand
- Zombies can no longer be permanently stunned
Features
- Reworked GUI/HUD
- It’s now possible to see previous and future levels of an affinity you’re interested in.
- The currently equipped weapons/spells and their ammunition counts are now displayed in the HUD.
- Reworked Tutorial
- It’s no longer possible to die in the tutorial
- Reworked Stat Affinities: Each Stat Affinity now gives less stats, but also has a bonus at levels 3 and 5.
- Polished Shrine sprites (WIP)
- Entities no longer instantly flicker in and out of visibility, and instead fade in/out over several frames.
- Multiplayer deaths will now result in a special Backpack item being dropped
- New Music: Forest Boss theme. (Be sure to check out Sam English's other work!)
- New Sound Effects
- New Spell: Heal