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Version 15a

It’s been a long week, but we’re finally back from PAX East! It was a blast meeting some of our fans in person, and showing off Vagante alongside the Indie Megabooth’s all-star lineup of indie games was nothing short of amazing.

As mentioned in the last update, this week’s build doesn’t feature too much new content. We’re now getting back into the groove of things, so look forward to a bigger update in two weeks.

New Features

  • Catacombs Improvements
    • New tiles
    • Reduced room sizes
    • New type of trap: Retracting Spikes

  • Reworked Mage starting spells
    • 3 different base spells mage can start with (fire/ice/lightning)
    • Base spells require no MP to use

  • Made “Nimble” background easier to obtain
  • Added invulnerability frames after the player resurrects
  • New backpack sprite
  • New level up indicator
  • Changed how Wand Affinity works

Bugfixes

  • Fix crash associated with caster affinity level 1
  • Fixed several bugs with Save/Continue
  • Save/Continue files get deleted when the player dies
  • Postprocessing now disabled in settings if shaders are not available.