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Version 14a

If you haven’t heard yet, we’re going to be at PAX East with the Indie Megabooth!

We’ve been pretty busy over the past week preparing for PAX, so today’s update is not as content-heavy as usual. The next update will probably be much smaller as well, as we’ll be taking a week off to travel to Boston for the convention. After that though, we’ll be back to our normal schedule. If you were expecting some more content, sorry! This is busy couple of weeks for us, but things should calm down after the next update.

This new build features many bugfixes, tweaks, and a couple of new features. The biggest thing you’ll note is we’ve added support for Save/Continue. Instead of abandoning a run because you don’t have time to finish it, you can now Save and Exit during any intermission. This feature is still very young, so it may have a couple of kinks to iron out, so if you find any bugs please let us know.

Features

  • save/continue functionality
  • Unidentified potions and scrolls are now identifiable in the Shop.
  • Shops in later levels are more likely to generate higher priced items.
  • Added support for randomly parameterized sound effects.
  • Now possible to hit trap arrows in mid-air.

Balances Changes and Tweaks

  • Using potions or scrolls now shows effect message.
  • BossDragon no longer charges the player, but can get angry now.
  • BossWorm no longer summons additional Crawlers. Body damage taken reduced from ½ to ⅓ .
  • BossWorm now always emerges from wall, even if you’re far from the wall.
  • Shopkeepers now have a short number of surprised frames.
  • Made Spriggans less inclined to annoyingly run away off of ledges.
  • Speed potions now also increase attack speed.
  • Reworked Grappling Hook.
  • Wand of Digging’s upward and downward paths are now fully traversable.
  • Decreased the spawn chance of “Death becomes easier to encounter” attribute in earlier levels.
  • Added god name inscription text to Shrines.
  • Changed ManEatingPlant rotation behavior.
  • Removed Catacombs generation cases where doors would spawn adjacent to each other.
  • Increased number of added stats on God-cursed items.
  • Curse scrolls now instantly uncurse all equipped items.

Fixes

  • Potentially fixed issue with loading shader during game start. Shaders will now only be loaded if the (not-enabled-by-default) Shader option is checked in the options.
  • Fixed several issues with player backpacks in multiplayer.
  • Fixed issue where duplicate input configs would cause menu actions to occur twice.
  • Fixed issue where the Stat-based affinities would give their bonus on level 2 instead of 3.
  • Re-added the Press Start prompt to the player choose screen.
  • Fixed some bugs regarding Shopkeeper and Goblin pathfinding.
  • Fixed certain weapons playing sounds at wrong times.
  • Fixed bug where arrow traps would not correctly apply impulse to player sometimes.