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Version 20a

New/Balance

  • New Level Feels
    • Slimes
    • Falling Rocks

  • Updated WIP player class skins
  • New Gui Checkbox sprites
  • Increase Wolf Sprint activation frames from 5 to 9
  • Changed how Lion Roar works
  • Bear Stomp now overrides the effects of featherfall
  • Gold Collector item attribute now gives small chance of extra gold
  • Reduced chance of random level feels
  • Improved Lurker death animation
  • Added leash range Wisps in which Wisps follow you. Teleporting or moving far away will de-aggro wisps now.
  • Teleport scrolls now give a brief invulnerability period after teleporting
  • Limited Golem view distance in order to reduce instances of Golems falling from the sky onto the player
  • Buffed Zombie defense
  • Buffed Hand damage + health
  • Pork Chops are now used on pickup (instead of on collision)
  • Aura helmets now have associated particle effects
  • New interactions added for Shackled God

Bugfixes

  • Fixed bug where rings could spawn with +1 defense and -1 defense
  • Fixed Wolf Sprint allowing player to phase through spikes and boulders
  • Fixed weird onStun bug with Crawlers
  • Fixed tooltip for Bombs (now shows damage from explosion)
  • Fixed several crashes
  • Fixed Abomination boss not getting angry from taking damage
  • Fixed trailblazer boots + rogue bow strafe not working
  • Fixed crates/barrels hitting units that are intersecting with them when they are initially accelerated
  • Fixed grappling hook + teleport bug
  • Fixed global Unit stun bug
  • Fixed some instances of ice wands clipping objects out-of-bounds
  • Fixed archery affinity level 4 & 5 not working with Magic Arrows
  • Fixed piety not saving with GameSave
  • Fixed glitched stepping sound effects when attempting to move while casting
  • Fixed electricity projectiles causing boulders to move
  • Fixed selected player palette not saving with GameSave
  • Fixed caster affinity 4 description
  • Fixed damage reflection item attribute affecting blood shrines
  • Fixed Bear Stomp + ladder glitch
  • Fixed thief quest NPC glitch when killed by high-damage sources such as boulders
  • Fixed weighted shoes + ledge-grabbing under water
  • Fixed BossDragon corpse mysteriously falling through platforms