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Version 32a

Happy holidays from Nuke Nine! 

New/Balance

  • Class pushing animations
  • [WIP] New Skeleton graphics
  • Bats now move away for a short time after hurting you
  • Slimes now deal delayed contact damage instead of instantaneous contact damage
    • This means touching a slime for a very short amount of time will no longer hurt you

  • Spriggans take a little longer before aggroing
  • Abomination’s Gore Balls damage reduced
  • Necromancer’s Summoned Skeletons behavior tweaked

Bugfixes

  • Player now has a terminal velocity
  • Improved water simulation code
  • Fixed several level generation cases in the Forest that were untraversable

Note: The mac/linux builds will be slightly delayed as we work out some final kinks :)