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Build 42

New/Balance

  • New golem boss sprites
  • New Act 4 boss fight music theme
  • New alternate catacombs music theme
  • Increased contrast between background and foreground elements of the game
  • Increased width of Act 4 islands
  • Reduced size of Ruins
  • Will of Elements wildling background improved (no longer sets 1 damage, but deals reduced physical damage)
  • Two new item attributes: Throwing Gloves, and Triple Jump boots
  • Added visual tell to Abomination’s state changes
  • Lifesteal item brand reworked to be based on accumulated damage dealt, instead of chance
  • Bosses will no longer spawn on Spikes, Spike Traps, Boulder Traps, or Shrines
  • Shrines will no longer spawn on Spike Traps in Act 3
  • New rare scroll-type: Enchant Item
  • Enemy frost novas now give player temporary freeze immunity afterwards to prevent freeze locks
  • ManEatingPlant damage increased from 8->10
  • Act 4 Swooper collision box decreased

Bugfixes

  • Fixed Abomination’s visual offset being off
  • Fixed Shadow Knight’s giant bow shooting wrong-sized arrows
  • Fixed enchantments not being removed upon player death
  • Fixed holes in character select screen
  • Fixed binded spells not being visible while configuring Quick-cast D-Cast
  • Fixed rune orb giving permanent defense bonuses
  • Fixed a couple of untraversable rooms
  • Fixed reincarnate effects reviving you in the air (it now reincarnates you on the last position you were safely standing)
  • Fixed entities being able to push each other into solid level
  • Fixed music not fading out properly when game-overing during a music transition
  • Fixed a rare crash with Goblin AI
  • Fixed Poltergeists instantly triggering on creation
  • Fixed bug where projectiles did not’ properly dispose of their attached item objects
  • Fixed electricity in water spawning too many effects when hitting neutral objects
  • Fixed shopkeeper forgetting to close his shop door sometimes
  • Fixed ground underneath Teleportals being destructible
  • Fixed god-cursed Homing Bow behaving as regularly cursed arrows, despite tooltip stating otherwise
  • Fixed unstable level event boulders dealing 33 damage
  • Fixed alternate forest theme unlocking only after beating the catacombs, instead of forest
  • Fixed crash when starting a game as warrior after having selected Luck affinity in a previous run on a different class

Online Multiplayer

  • Added a way to specify game name and private or public game for steam games
  • Fixed(?) players being unable to connect to each other using direct IP connection
  • Fixed crash on certain item cleanups
  • Fixed crash when displaying desynchronized items in the HUD
  • Fixed crash when transitioning to Act 4
  • Fixed teleportals not functioning
  • Fixed Wildling’s animal affinities
  • Fixed intermissions not having the correct backgrounds
  • Fixed explosions not showing correctly