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Build 46
New/Balance
- Wall/floor phasing reworked. It’s now possible to control the direction you phase.
- Holding down allows fast-falling with featherfall
- ‘Sink like stone’ now allows for unlimited jumps while underwater
- Sound effect attenuation increased, distant sound effects will now sound softer
- On first game playthrough, the main entrance now leads to the tutorial.
- Spriggans now have idle behavior.
- Mimics are no longer physical, players can now move through mimics.
- Swooper’s magic boulder spawn cooldown increased.
- Chickens can now drown
- Reworked ranks one and two of the Knight’s Sword affinity.
- Reworked rank three of the Knight’s Holy affinity.
- Wand of pestilence effect and bombs can now ignite
Bugfixes
- Fixed player sometimes not being able to grab ledges while facing rightwards
- Fixed a crash with Necromancer bone summons
- Fixed electricity sometimes shocking water 30 times instead of once, lagging the game
- Fixed Spriggans never losing aggro despite losing vision of you
- Fixed teleporting in Act 4’s portals not revealing stealth
- Fixed bats sometimes spinning infinitely while stuck to walls
- Fixed a GameSave bug where some items received additional stats
- Fixed Spell book descriptions showing UNK for a couple frames after use
- Fixed shop signs sometimes dealing damage to you on contact
- Fixed Wisps not revealing fog of war
- Fixed Shadow Clone + Enchanted Boomerang
- Fixed a random crash that occurred due to a bug in OpenAL
- OMP: Fixed stackable usable items behaving strangely when used up
- OMP: Fixed some bonfire issues.
- OMP: Fixed synchronization of ManEatingPlant damage