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Build 46

New/Balance

  • Wall/floor phasing reworked. It’s now possible to control the direction you phase.
  • Holding down allows fast-falling with featherfall
  • ‘Sink like stone’ now allows for unlimited jumps while underwater
  • Sound effect attenuation increased, distant sound effects will now sound softer
  • On first game playthrough, the main entrance now leads to the tutorial.
  • Spriggans now have idle behavior.
  • Mimics are no longer physical, players can now move through mimics.
  • Swooper’s magic boulder spawn cooldown increased.
  • Chickens can now drown
  • Reworked ranks one and two of the Knight’s Sword affinity.
  • Reworked rank three of the Knight’s Holy affinity.
  • Wand of pestilence effect and bombs can now ignite

Bugfixes

  • Fixed player sometimes not being able to grab ledges while facing rightwards
  • Fixed a crash with Necromancer bone summons
  • Fixed electricity sometimes shocking water 30 times instead of once, lagging the game
  • Fixed Spriggans never losing aggro despite losing vision of you
  • Fixed teleporting in Act 4’s portals not revealing stealth
  • Fixed bats sometimes spinning infinitely while stuck to walls
  • Fixed a GameSave bug where some items received additional stats
  • Fixed Spell book descriptions showing UNK for a couple frames after use
  • Fixed shop signs sometimes dealing damage to you on contact
  • Fixed Wisps not revealing fog of war
  • Fixed Shadow Clone + Enchanted Boomerang
  • Fixed a random crash that occurred due to a bug in OpenAL
  • OMP: Fixed stackable usable items behaving strangely when used up
  • OMP: Fixed some bonfire issues.
  • OMP: Fixed synchronization of ManEatingPlant damage