Developer postOriginal post (opens in a new tab)

Build 55

This update is mostly bugfixes. While we continue working on the end-game content, we'll likely release a couple more smaller patches like this one, with mostly bugfixes and polish. There's a lot to go through, so we appreciate everyone who's helping us out with continued bug reports and feedback.

New/Balance

  • Further optimized new water code
  • Removed light radius penalty from berserking
  • Boss Golem resistance to stun increased
  • Reduced stun modifier for poison damage 
    • Poison damage now contributes less towards stunning enemies

  • Increased maximum resistance from 3 => 4
    • Each point of resistance now reduces damage by 25%, instead of 33%

  • Increased stability of bats
    • Bats won’t move as much when pushed around

Bugfixes

  • Fixed some weird interactions with Frost Nova and large hitbox enemies
  • Fixed some movement while frozen issues
  • Fixed bubble particles not being destroyed correctly
  • Fixed rune orb stats not working correctly
  • Fixed some level holes existing in The Forest
  • Fixed Behemoth’s hands giving full experience when killed
  • Fixed all fish bouncing in water strangely
  • Fixed the Forest Temple not spawning boss treasure
  • Fixed arrows dropped without charging from a bow benefitting from special effects
  • Fixed too many water particles spawning when jumping in and out of water
  • Fixed off-center Ruins rune orb spawn location
  • Fixed saved games not saving some permanent potion bonuses 
  • OMP: Fixed Wand of Pestilence not dealing damage correctly
  • OMP: Fixed DiveBomber and Mimic animating while frozen
  • OMP: Fixed status effects not updating correctly
  • OMP: Fixed Reflect Projectiles item attribute from working correctly
  • OMP: Fixed player hurt sound effects being played out of sync with client
  • OMP: Fixed Frost Nova playing sound effects when hitting dead enemies
  • OMP: Fixed being unable to see Crawler health bars when equipped with Zygox ring