New/Balance
- The Factory
- Enabled for online games now
- Added new enemy type
- Added new trap type
- Reworked enemy balance and level generation
- Reworked water rising mechanics in The Tower
- Added new BGM for the Forest Temple
- Added new BGM for the Rift
- Added new BGM for The Tower
- Added a new batch of sound effects
- Optimized minimap drawing speed
- Rainbow Slime hp and movement speed slightly decreased
- Rebalanced stat scaling for multiplayer games
- Increased the effect of LUK on critical chance and evasion
- Changed some rune orb effects (Ruins now +INT, Tower now +STR)
- Renamed some duplicate status effect potion names
- Potion of Speed => Potion of Quickness
- Potion of Strength -> Potion of Vigor
- Magic Power potions now add additional INT, and also last until the end of the level
- Some rooms now have Boulder Blockers, a small ridge that prevents boulders from being pushed by them (this reduces cases where players strand themselves in certain rooms)
- Players are now pushed away from the edges of open-air level boundaries, instead of outright killing them
- Reduced damage of Wand of Digging on golems from 50 -> 30
- FireTortoise fire damage increased
Bugfixes
- OMP: Potentially fixed an issue where players would get stuck with a black screen on level transitions
- Fixed Act 4 Portals spawning overlapping treasure chests or an exit
- Fixed Skeletons being able to use class skills
- Fixed crash related to new BossWorm AI
- Fixed Rogue’s stealth criticals not applying to bow attacks
- Fixed some inescapable level generation cases in The Forest
- Fixed acid water dealing inconsistent damage to players
- Fixed graphical bug with unarmed icon being randomly tinted
- Fixed graphical bug with Rift intermissions having a black sky
- Fixed elemental status effects failing on 3 Resistance, instead of 4
- Fixed some rune orbs permanently reducing stats when dropped
- Fixed a level generation case where a book pedestal room can be blocked off
- Fixed bug where switching to Random class in the character select screen made you lose your currently selected background
- OMP: Fixed monsters targetting disconnected players
- OMP: Fixed players not being able to use backgrounds not yet unlocked by the host
- OMP: Fixed players being able to hold objects while swinging over a ledge
- OMP: Fixed held unit positions not updating when ducking
- OMP: Fixed some issues with the interpolation of Goblins and Bats