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Build 56

New/Balance

  • The Factory
    • Enabled for online games now
    • Added new enemy type
    • Added new trap type
    • Reworked enemy balance and level generation

  • Reworked water rising mechanics in The Tower
  • Added new BGM for the Forest Temple
  • Added new BGM for the Rift
  • Added new BGM for The Tower
  • Added a new batch of sound effects
  • Optimized minimap drawing speed
  • Rainbow Slime hp and movement speed slightly decreased
  • Rebalanced stat scaling for multiplayer games
  • Increased the effect of LUK on critical chance and evasion
  • Changed some rune orb effects (Ruins now +INT, Tower now +STR)
  • Renamed some duplicate status effect potion names
    • Potion of Speed => Potion of Quickness
    • Potion of Strength -> Potion of Vigor

  • Magic Power potions now add additional INT, and also last until the end of the level
  • Some rooms now have Boulder Blockers, a small ridge that prevents boulders from being pushed by them (this reduces cases where players strand themselves in certain rooms)
  • Players are now pushed away from the edges of open-air level boundaries, instead of outright killing them
  • Reduced damage of Wand of Digging on golems from 50 -> 30
  • FireTortoise fire damage increased

Bugfixes

  • OMP: Potentially fixed an issue where players would get stuck with a black screen on level transitions
  • Fixed Act 4 Portals spawning overlapping treasure chests or an exit
  • Fixed Skeletons being able to use class skills
  • Fixed crash related to new BossWorm AI
  • Fixed Rogue’s stealth criticals not applying to bow attacks
  • Fixed some inescapable level generation cases in The Forest
  • Fixed acid water dealing inconsistent damage to players
  • Fixed graphical bug with unarmed icon being randomly tinted
  • Fixed graphical bug with Rift intermissions having a black sky
  • Fixed elemental status effects failing on 3 Resistance, instead of 4
  • Fixed some rune orbs permanently reducing stats when dropped
  • Fixed a level generation case where a book pedestal room can be blocked off
  • Fixed bug where switching to Random class in the character select screen made you lose your currently selected background
  • OMP: Fixed monsters targetting disconnected players
  • OMP: Fixed players not being able to use backgrounds not yet unlocked by the host
  • OMP: Fixed players being able to hold objects while swinging over a ledge
  • OMP: Fixed held unit positions not updating when ducking
  • OMP: Fixed some issues with the interpolation of Goblins and Bats