We’ve been busy these past two weeks, although you wouldn’t immediately know it by what we have to show in this new build. Kyle has been working hard behind the scenes to optimize the engine and make the game run smoother. He’s also introduced a couple of new secrets. I’ve been working on the networked multiplayer code, which is (finally) nearing a point where we can publicly test it. Keo has been iterating more on player skins based off of the feedback we’ve received so far.
While some of you might be disappointed that this biweekly update doesn’t bring much new content, we hope you understand as we work on these larger features. It should be well worth the wait.
- Enhanced altar sacrificing mechanics
- Four Knight Skin Redesigns
- One Deprived skin Redesign
- WIP Class Portraits
- New unique weapons
- New item attributes