New/Balance
- All items now have a smaller, in-level version sprite
- Some cursed Items now have alternate, cursed, effects
- Items are now identified after Game Over
- New chest/mimic sprites (work in progress, placeholders)
- Mimics now drop Items instead of lots of gold
- Many item sprites redone
- Can now pick up bombs after throwing them
- Knight’s block ability now has its own regenerating hp pool
- New boss theme for the Catacombs
Bugfixes
- Fixed bomb projectiles sometimes hitting units more than once
- Fixed boomerangs not equipping properly after picking them up
- Fixed fading dead body sometimes showing improperly in multiplayer after a level transition
- Fixed several units sprite positions not aligning correctly to their hitbox when frozen
- Fixed certain arrows sometimes tunneling through terrain
- Fixed teleporting while sitting causing a softlock