New/Balance
- Level Generation
- Added a new room type in the generation: Spellbook Altars
- Spellbooks will no longer spawn in chests
- General item quality from chests increased
- Forest level size reduced
- Skeleton
- Reviving a player now costs 20 health, this can be done in the intermission
- Skeletons only revive for free once per floor
- Skeleton stats greatly increased
- Skeletons have a melee attack
- Bone Toss now has charges and is assigned to the spells button
- Removed Knight blocking recharge sound
- Decreased Armorer shrine burn out chance
- Lowered spell charges per skill, but raised effect of intelligence on number of spell charges.
- Lowered maximum push speed of Lion’s Roar.
- Added affinity icons for Wildling
- Shopkeepers now get stronger per each floor
- Shopkeepers now check their inventory with greater frequency based on chance
- Cycling melee weapons only shows the unarmed icon if you have one weapon equipped
- Configuration menu now shows key/button icons
- Now possible to gently drop fairy by holding down
- Added new ability to sort inventory (hold Swap and Walk for two seconds)
- Reduced Crate/Barrel collision size to match the sprite
- Bats now maneuver around horizontal single block obstacles
Bugfixes
- Fixed a number of pathfinding and AI bugs with humanoid enemies
- This should improve stuttery framerate for slower computers
- Fixed some issues with Xbox 360 gamepad input
- Xbox wireless receivers should now work
- Fixed Golem Boss not aggroing upon taking player damage
- Fixed using mana orbs depending on number of charges left
- Fixed crash related to getting killed by the Wisp Boss
- Fixed bug where every room on the first floor had a chest spawn
- Fixed graphical artifacts at top of Forest
- Fixed some incorrect gamepad icons
- Fixed cursed familiar trying to lift you during intermission
OSX/Linux
- Fixed* fullscreen showing a border
- Fixed* saving/loading
* Please let us know if you still have these issues.