Happy holidays from Nuke Nine!
New/Balance
- Class pushing animations
- [WIP] New Skeleton graphics
- Bats now move away for a short time after hurting you
- Slimes now deal delayed contact damage instead of instantaneous contact damage
- This means touching a slime for a very short amount of time will no longer hurt you
- Spriggans take a little longer before aggroing
- Abomination’s Gore Balls damage reduced
- Necromancer’s Summoned Skeletons behavior tweaked
Bugfixes
- Player now has a terminal velocity
- Improved water simulation code
- Fixed several level generation cases in the Forest that were untraversable
Note: The mac/linux builds will be slightly delayed as we work out some final kinks :)