New/Balance
- Reworked the Spriggan plant boss in the forest
- Now has three permanent plant children
- Boss Zombie Dragon challenge increased
- Use of the Portal spell by players now uses the interact button
- Knight sword pogo damage slightly decreased
- Added new sprites/animations for unarmed attacks
- Wildling bear stomp self-stun effect and duration lowered
- New Game Plus difficulty increased
Bugfixes
- Fixed domain error having to do with resting projectiles
- Fixed Golem boss squishing non-aggro’d shopkeepers
- Fixed crash when boulder of boulder trap is destroyed by a wand of digging
- Fixed zombies not dropping gold.
- Fixed ghost death animation being inconsistent with non-vsync framerate
OMP
- Act 3 (Catacombs) enemies added
- Bloody/Light shrines networked
- New sound effects added
- Fixed interpolated hurt effects not being shown on players other than the host.
- Fixed aim direction with bows and throwable weapons not being sync’ed correctly
- Fixed being unable to select certain elements in the Net Menu with a gamepad ork eyboard
- Fixed a crash with walking while aiming a bow
- Fixed collisions with grabbing-type enemies happening server-side rather than client-side
- This fixes collision discrepancies with the Boss Goblin, Plants, and Hands.
- Fixed being unable to move or losing control of character when transitioning to skeleton or vice versa
- Fixed being unable to exit the level sometimes
- Fixed crash having to do with Spriggan boss
- Fixed ShopKeeper aggroing on spectating wraiths
- Fixed Death Protection
- Fixed certain projectiles flickering before being destroyed
- Fixed frozen enemies not colliding as if they were frozen with player
- Fixed networked rogue’s thrown daggers