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Build 38

New/Balance

  • Reworked the Spriggan plant boss in the forest
    • Now has three permanent plant children

  • Boss Zombie Dragon challenge increased
  • Use of the Portal spell by players now uses the interact button
  • Knight sword pogo damage slightly decreased
  • Added new sprites/animations for unarmed attacks
  • Wildling bear stomp self-stun effect and duration lowered
  • New Game Plus difficulty increased

Bugfixes

  • Fixed domain error having to do with resting projectiles
  • Fixed Golem boss squishing non-aggro’d shopkeepers
  • Fixed crash when boulder of boulder trap is destroyed by a wand of digging
  • Fixed zombies not dropping gold.
  • Fixed ghost death animation being inconsistent with non-vsync framerate

OMP

  • Act 3 (Catacombs) enemies added
  • Bloody/Light shrines networked
  • New sound effects added
  • Fixed interpolated hurt effects not being shown on players other than the host.
  • Fixed aim direction with bows and throwable weapons not being sync’ed correctly
  • Fixed being unable to select certain elements in the Net Menu with a gamepad ork eyboard
  • Fixed a crash with walking while aiming a bow
  • Fixed collisions with grabbing-type enemies happening server-side rather than client-side
  • This fixes collision discrepancies with the Boss Goblin, Plants, and Hands.
  • Fixed being unable to move or losing control of character when transitioning to skeleton or vice versa
  • Fixed being unable to exit the level sometimes
  • Fixed crash having to do with Spriggan boss
  • Fixed ShopKeeper aggroing on spectating wraiths
  • Fixed Death Protection
  • Fixed certain projectiles flickering before being destroyed
  • Fixed frozen enemies not colliding as if they were frozen with player
  • Fixed networked rogue’s thrown daggers