New/Balance
- Added Act 4
- Fairy now collides with the shop counter
- Lurkers will no longer spawn in areas with a low ceiling
- Removed wands from the boss chest item pool
- Spells
- You can now always see your cast target (before, only mages could do this)
- Improved effects of many spells
- Removed self-damage miscasts of spells
- Boulders/Golems now only kill you when crushing you against something
- Added generic gamepad controller button graphics
- ‘Activate’ overhead tooltip now shows up after a delay, instead of immediately
- Archer affinity levels 1 and 2 combined
- Rolling now requires holding left or right.
- Added a subtle visual tell before wall phasing or floor phasing
- Reworked Goblin idle behavior
- You can now cook piranhas
- 1 Wilding skin polished
- New Shockwave graphic
- BossWorm now resists Poison
Bugfixes
- Fixed crash with gamepad input when steam controller fails to initialize
- Fixed crash when navigating netplay menu
- Fixed flickering of sprites that share the same draw layer
- Rolling now drops held objects
- Better debug logging for gamepad issues
- Fixed cursed familiar picking up player mid-teleport
- Fixed teleporting + holding units causing a crash due to unit falling out of the map
OMP
- Fixed Lurker’s hp not showing up with Zygox ring
- Fixed Spike death sound effect
- Fixed crash when picking up an object under certain conditions
- Fixed Spriggans releasing drawn arrows when hurt, instead of cancelling their draw
- Fixed stackable items not showing pickup text.
- Fixed being unable to drop stacks of arrows
- Fixed targetted spells sometimes not casting properly (sometimes lightning or magic missile would cast with no effect)
- Fixed SpellEntity client-side damage calculations
- Increased steam avatar resolution
- Hosting and connecting to games should now be faster
As always, please report your bugs on the official Vagante Bug Reports forum.