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Build 39

New/Balance

  • Added Act 4
  • Fairy now collides with the shop counter
  • Lurkers will no longer spawn in areas with a low ceiling
  • Removed wands from the boss chest item pool
  • Spells
    • You can now always see your cast target (before, only mages could do this)
    • Improved effects of many spells
    • Removed self-damage miscasts of spells

  • Boulders/Golems now only kill you when crushing you against something
  • Added generic gamepad controller button graphics
  • ‘Activate’ overhead tooltip now shows up after a delay, instead of immediately
  • Archer affinity levels 1 and 2 combined
  • Rolling now requires holding left or right.
  • Added a subtle visual tell before wall phasing or floor phasing
  • Reworked Goblin idle behavior
  • You can now cook piranhas
  • 1 Wilding skin polished
  • New Shockwave graphic
  • BossWorm now resists Poison

Bugfixes

  • Fixed crash with gamepad input when steam controller fails to initialize
  • Fixed crash when navigating netplay menu
  • Fixed flickering of sprites that share the same draw layer
  • Rolling now drops held objects
  • Better debug logging for gamepad issues
  • Fixed cursed familiar picking up player mid-teleport
  • Fixed teleporting + holding units causing a crash due to unit falling out of the map

OMP

  • Fixed Lurker’s hp not showing up with Zygox ring
  • Fixed Spike death sound effect
  • Fixed crash when picking up an object under certain conditions
  • Fixed Spriggans releasing drawn arrows when hurt, instead of cancelling their draw
  • Fixed stackable items not showing pickup text.
  • Fixed being unable to drop stacks of arrows
  • Fixed targetted spells sometimes not casting properly (sometimes lightning or magic missile would cast with no effect)
  • Fixed SpellEntity client-side damage calculations
  • Increased steam avatar resolution
  • Hosting and connecting to games should now be faster

As always, please report your bugs on the official Vagante Bug Reports forum.