Developer postOriginal post (opens in a new tab)

Build 49

New/Balance

  • Reverted removal of Walk bind. (Default is still down, but is rebindable to a dedicated button)
  • Shopkeepers now have increased stability
  • Switched button for changing facing direction while drawing bow from Walk to Interact
  • Health of enemies in The Tower increased
  • Now possible to pick up items while moving

Bugfixes

  • Fixed interaction of cursed familiars grabbing you off ledges
  • Fixed accidental rolling when turning around too fast
  • Fixed bats sometimes having strange unroost velocities
  • Fixed being able to interact with things while attacking
  • OMP: Fixed Boss Golem’s roll angle becoming visually desync’d
  • OMP: Decreased bandwidth usage of The Tower
  • OMP: Fixed being permanently frozen if frozen while exiting a level
  • OMP: Fixed some small bugs involved with level transitions.

Smaller update, today. Just as a heads up, we may be behind schedule with the next update. Why? Well, we’re moving! It’s been a year since our team moved to Seattle. And while it’s been an incredible and productive experience living in a shared house and office, it’s time for a change. Not to worry though, once we’ve moved into our respective new homes you can expect us to be back on schedule.