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Build 48

New/Balance

  • New branch, The Tower, added to the Catacombs
  • Dedicated bind for walking removed; walking is now done by holding down.
  • New WIP walking graphics
  • Added more information to the stats tab of the player menu
  • Added a new dialog for exiting the game from the pause menu
  • Standing in front of a grave now shows a portrait of the grave’s dead player
  • Boomerang return path improved
  • Skeleton revival no longer depends on a player being nearby
  • Bomb Arrow crafting now yields 3 bomb arrows.
  • Bomb Arrow damage increased from 15 -> 20
  • Items and frozen units now fall slower underwater
  • Lurkers no longer attack if you walk over them (they still attack if you jump or land on them)
  • Wildling Pummel reworked
  • Wildling Wolf Sprint reworked
  • Shopkeepers now get angered when you teleport them with a portal
  • Landing on a boulder now pushes it a little in the direction you move (this allows you to push boulders away from walls)

Bugfixes

  • Fixed players eaten by a plant or being grabbed being able to exit through a door
  • Fixed minor draw offset issues with new, wider, player menu
  • Fixed draw offset of overhead swinging weapons
  • Fixed pushed boulders pushing items off of pedestals
  • Fixed book pedestals not spawning in the Rift
  • OMP: Fixed double instances of Bloody shrine text
  • OMP: Fixed several crashes