New/Balance
- New branch, The Tower, added to the Catacombs
- Dedicated bind for walking removed; walking is now done by holding down.
- New WIP walking graphics
- Added more information to the stats tab of the player menu
- Added a new dialog for exiting the game from the pause menu
- Standing in front of a grave now shows a portrait of the grave’s dead player
- Boomerang return path improved
- Skeleton revival no longer depends on a player being nearby
- Bomb Arrow crafting now yields 3 bomb arrows.
- Bomb Arrow damage increased from 15 -> 20
- Items and frozen units now fall slower underwater
- Lurkers no longer attack if you walk over them (they still attack if you jump or land on them)
- Wildling Pummel reworked
- Wildling Wolf Sprint reworked
- Shopkeepers now get angered when you teleport them with a portal
- Landing on a boulder now pushes it a little in the direction you move (this allows you to push boulders away from walls)
Bugfixes
- Fixed players eaten by a plant or being grabbed being able to exit through a door
- Fixed minor draw offset issues with new, wider, player menu
- Fixed draw offset of overhead swinging weapons
- Fixed pushed boulders pushing items off of pedestals
- Fixed book pedestals not spawning in the Rift
- OMP: Fixed double instances of Bloody shrine text
- OMP: Fixed several crashes