New/Balance
- Added a new bindable in-game emote menu
- Increased size of inventory by one column
- Unexplored areas now have smoother edges
- Reworked Plant Boss behavior
- Units now have a 3-second stun immunity after being stunned.
- Moved device/input polling to a separate thread.
- Enchant is rebinded to Interact
- Removed Refresh Devices button in Controls
- Increased Protected by Spirits / Spirit Emitter damage
Bugfixes
- OMP: Fixed certain backgrounds not working correctly.
- OMP: Fixed certain Doodads rotating strangely
- OMP: Fixed being unable to create private games.
- OMP: Fixed certain NetEvent triggers colliding with entities and the level
- Fixed softlock where Holy Level 3 knight would fall off the map and not be able to die.
- Fixed Crawler stun sprite not getting drawn when stun by things like Lion's Roar.
- Fixed FrostNova being able to freeze unfreezable units.
- Fixed the issue where alternate slime types can be generated in a Slime level.
- Fixed hold down to fall faster not working for Featherfall status effect.
- Fixed Bats staying sticky when thrown. Fixed bats sinking fast through water
- Fixed some issues with Weapon behavior when frozen