Developer postOriginal post (opens in a new tab)

Build 51

A seemingly small patch today, but we've made some major performance improvements which hopefully significantly improve the speed of the game for players on older machines.

New/Balance

  • Heavily optimized parts of the game
    • Monster pathfinding is now much more performant, so players can expect higher framerates in monster-heavy areas.

  • Removed tile edge killzone when phasing near edge of the map

Bugfixes

  • Fixed Swooper hitbox being taller than the sprite indicates
  • Fixed some possible player collision state desyncs.
  • OMP: Fixed certain items never disappearing, or duplicating infinitely
  • OMP: Fixed players becoming stuck at bonfires