A seemingly small patch today, but we've made some major performance improvements which hopefully significantly improve the speed of the game for players on older machines.
New/Balance
- Heavily optimized parts of the game
- Monster pathfinding is now much more performant, so players can expect higher framerates in monster-heavy areas.
- Removed tile edge killzone when phasing near edge of the map
Bugfixes
- Fixed Swooper hitbox being taller than the sprite indicates
- Fixed some possible player collision state desyncs.
- OMP: Fixed certain items never disappearing, or duplicating infinitely
- OMP: Fixed players becoming stuck at bonfires