Developer postOriginal post (opens in a new tab)

Patch 56d

Balance

  • Reworked how shops stock inventory
    • Shop inventory stock size now depends on how much gold you've spent at shops on previous floors, increasing from 2 items up to 5 items

  • Rebalanced Wildling starting stats (Dex 3->4, Vit 3->5, Int 3->2)
  • Increased Mage starting Int (8->10)
  • Removed stun penalty from Wildling Bear Stomp ability

    • Bear Stomp now has an internal cooldown, represented by a new indicator below the player

  • Removed berserk penalty of being unable to open character menu
  • Wildling Berserker's Blood now has a change to trigger randomly, instead of always requiring consecutive hits

    • It's now possible to berserk sometimes with slower weapons

  • Slightly reduced hitbox width of Golem's smash attack to better match the animation

Bugfixes

  • Fixed an untraversable room in the forest.
  • Fixed a crash related to certain entities being in the wall
  • Fixed strange collision behavior, when walking on boulders
  • Fixed input being processed on the same frame that text is sent using Enter
  • Fixed certain case where Forest generated a row with exit sprites