The demo is scheduled to be updated sometime next week.
Bug Fixes
- Fixed an issue where the damage boost after a successful dodge was not being applied correctly.
- Fixed a bug where AI behavior trees would stop running after entering an execution state.
- Resolved an issue where hit animations played regardless of internal monster state.
- Fixed a problem where SP regeneration was blocked until the end of the Poison Cloud ability.
- Fixed a bug where exchanged rewards were not being saved properly in the reward system.
- Resolved an issue where the exchange list broke when reopening the exchange UI after claiming a reward.
- Fixed a bug where key items remained in the inventory after being handed over.
Changes
- When the game forces minimum settings due to low system specs, the maximum frame rate is now capped at 30 FPS.
New Item
- Ring of Sand Shell
- After taking damage, incoming damage is reduced by m% for n seconds.(Has a cooldown of t seconds.)
- Brand of Remorse
- Has an n% chance to deal m% damage per second for t seconds.
- Damage is reduced to one-third against bosses.
- Enemies killed by this effect drop n% more souls.
New Abilities
- Spiral of Sand
- Pulls in nearby enemies and deals earth damage.
- Can be canceled by pressing the button again.
- Enemies pulled into a certain range will be knocked down.
- Unburning Flame
- Throws a fireball formed from divine energy.
- Prioritizes locked-on targets.
- Crystallize
- Crystals form on your body when activated.
- Reduces attack speed and increases resource costs.
- Increases final damage dealt.
- Can be toggled off by activating it again.
New NPC: Lo-un
- A gentle turtle NPC who sells basic abilities.
- Bring him specific items found throughout the world to unlock new ones.
System Update: Recovery Crystal Rework
- The number of Life/Divine Crystals granted at the start has been reduced from 3/3 to 2/1.
- The initial amount of Recovery Crystals may be adjusted based on your feedback.
Previous
- Players chose to enhance either Life or Divine Crystals, using Vitality Crystals to increase their quantity and recovery power.
New
- Vitality Crystals now enhance both Life and Divine Crystals' recovery power simultaneously.
- The number of crystals is now handled as a combined total.
New Feature via Fenrix: Crystal Redistribution
- You can now reallocate your Life and Divine Crystals by speaking to Fenrix.
When loading an old save, the system will automatically attempt to migrate to the new system.
After resting once at a save point, your previous upgrades will be recalculated and converted into Life Crystals.
You can then speak to Fenrix to redistribute them however you'd like.
Miscellaneous
Tested on a laptop with Ryzen 7 4800H + RTX 3060 (115W TGP)
(Performance: 30 FPS, Medium settings, Lumen enabled.)
Support & Dev Progress
I’ve opened a support page!
Additional updates and development previews will be posted there.
- ko-fi : https://ko-fi.com/projectsjhg
If you have any other feedback, please send me a message below or send me a discord.
- Email: [email protected]
- Discord(KR): https://discord.gg/GYvmFDaZ87
