I think out of all the games I could have possibly imagined, I never would have expected something like Teenage Mutant Ninja Turtles: Tactical Takedown. For a series so defined in almost every medium by action, seeing the half-shell heroes in a Turn-Based Strategy game seemed like a massive departure from what they’re best at. But if the turn-based formula could be applied to something like Metal Slug, then surely it could work for Teenage Mutant Ninja Turtles.
Much like with Metal Slug Tactics, I was a little skeptical at first, but once I started playing it, I was genuinely in awe of how well it worked. Teenage Mutant Ninja Turtles: Tactical Takedown not only works as a solid Turn-Based Strategy game, but also proves there’s so much that can be done with the genre to make it interesting and fun.
The story in Teenage Mutant Ninja Turtles: Tactical Takedown is kind of strange. The game’s description explicitly says, “Splinter and Shredder are dead,” and yet the game... Read more
