Movement & Mechanics Improvements
- Reworked sliding and stim mechanics to make movement feel more fluid:
- Sliding and stims are now speed-based instead of force-based.
- Added a sliding speed curve for a more natural and realistic slide experience.
- Updated braking deceleration while sliding for smoother transitions.
- This rework also fixes an exploit where spamming slide and jump could lead to unintended speed boosts. Slide canceling remains possible.
- Stims now provide a 40% speed boost to overall movement speed for 3 seconds.
- Increased HUD animation brightness while using a stim to better reflect its effect.
- Increased stim activation sound volume by 30% for better audio feedback.
UI & Quality of Life Updates
- The Random Weapon Machine now displays the probabilities of each weapon upgrade tier above the device.
- Added a new movement setting: "Slide to Crouch"
- When disabled (default), players will automatically stand up after sliding instead of staying crouched.
Weapon Balancing
- Knife Movement Buff:
- Tactical Sprint Speed increased from 780 cm/s to 840 cm/s.
- Sprint Speed increased from 700 cm/s to 750 cm/s.
- VX-9 Fire Rate reduced from 900 RPM to 880 RPM.
- Adjusted hand sway parameters.
- Added individual recoil patterns and visual recoil for every weapon.
General
- Brightness of the Nuke Flash reduced by 40%.
- The Nuke Power-Up now grants 400 points upon activation.
- ADS Field of View adjusted from 90 to 82.5 (Non-ADS remains at 110).
Bug Fix
- Fixed a bug where single-fire weapons did not properly respect their intended fire rate.
