Patch Notes :
- The fatigue system has been removed. Objects can now be used regardless of fatigue.
- Instead of the fatigue system, current HP is now saved after battles.
- Due to the removal of the fatigue system, all heroes’ HP will be fully restored upon first entry into the camp.
- If a hero’s HP drops to 0 during battle and the battle ends, that hero will no longer be able to participate in subsequent battles.
- When a hero’s HP reaches 0 during exploration, the UI will indicate the hero’s death status.
- Meditation now functions to restore HP.
- Religious activities now function to restore HP.
- Objects that previously restored fatigue now restore HP instead.
- Tutorials and dialogues have been updated to reflect the removal of the fatigue system.
- Healing skill recovery rates have been generally reduced.
- Skill upgrade multipliers have been uniformly increased by 5% per level.
- Monster skill attack multipliers have been increased to reflect difficulty scaling.
- Some skills that directly reduced movement points have been changed to apply debuffs that reduce movement points instead.
- Fixed an intermittent issue where the hero detail window would not close after opening on the expedition selection screen.
- Fixed an issue where the BGM did not loop properly.
- Additionally, various minor bugs have been fixed as they were discovered.
