🔧 Patch Notes – LIMSCAPE 1.25
[Level Fixes & Improvements]
・[Level 4] Fixed an issue where the wall of the Okinawa hotel would disappear when viewed from a distance
・[Level 4] Added a hint to the confusing T-shaped hallway
・[Level 4] Fixed an unnatural hole in the room next to the circular hole where the float drops
・[Level 3] Fixed fog misalignment inside the elevated railway tunnel
・[Level 2] Placed an object at the tip of the "hand" in the space room to help reduce confusion
・[Level 1] Added a gimmick to the small hole at the end of the corridor lined with round pillars
・[Level 5] Adjusted volume levels in the stage intro movie where it was too loud
[System Adjustments & Fixes]
・Changed zoom-out behavior from “time-based” to “automatically cancel when movement begins”
・Fixed an issue where canceling password protection would result in unresponsive controls
・Increased the maximum brightness value to allow for brighter visuals
・Shortened the knockdown duration after character collapse
・Slightly reduced the stagger effect after falling from heights
・Now allows free camera movement while standing still on ladders
・Fixed an issue that made ladders difficult to climb in certain situations
・Fixed an issue where ladders could not be climbed in specific environments
🔭 Upcoming Features & Fixes After LIMSCAPE 1.25
[Planned Fixes]
・Improved responsiveness for gamepad controls
・Custom button mapping for both gamepad and keyboard
・Smoother animation for mounting/dismounting swings
[Known Issues Under Investigation]
・Bug that may occur on the menu screen depending on the environment
・.limscape files may sometimes fail to display materials correctly when exported
[Planned Features]
・Button-press interaction system
・Interactive vending machines
・Expanded material templates
・Flashlight functionality
・Checkpoint thumbnails in the ESC menu, allowing in-level warping
・Menu sorting options
・Auto-blinking functionality for blinkers
・Adjustable rope thickness for swings and pendulums
・Automatic conversion for image/audio files
・Automatic lighting distance optimization
・...and much more to come!
