Heya, Crew Members!
March is here, and our first update in 2025. Many hours and over 300 Canva assets later, we've made hundreds of little changes across the course of the game that I hope improve the experience.
The biggest of which: I added choices to all four of the character routes, and the solo route. No longer does the game become strictly kinetic as soon as you start the final arc of your playthrough. These are very similar to the choices you'll find in the Common Route - but they're not meant to provide drastic branching paths. You'll still follow the story of the route - the choices (mostly dialogue options, like you'd find in an RPG) are more meant to let you express yourself and 'flavor' your experience. That being said, there *are* a few choices you can make that might straight up bump you from your route - so watch out for those!
All in all, I'm very happy with this update. I think it vastly improves the experience. If you have any questions or encounter any bugs that I missed, please hit me up via email or here in Discussions and I'll get them taken care of ASAP!
Next update, which I'm hoping will drop next month: abbreviated playthroughs and Steam Achievements! That'll be fun - I'll actually have to do a bit of coding for once, so fingers crossed!
All the best!
Elijah
P.S.
You can find the more-or-less complete change list below:
- Added approx. 120 choices across the five routes (Mackie, Sovereign, Kai, the General, Solo)
- Added 3 new choices to Common Route scenes previously missing choices
- Player is now directly informed via an on-screen banner when they've exited the Common Route and started their final route, whatever that happens to be for their playthrough
- Player is informed via a direct message and via the Employee Handbook how many Craveability points they need to romance a character (7)
- Craveability needed to romance a character is now standardized (7)
- Player is informed Monday Morning, Week 1 how to skip through dialogue (Ctrl button)
- 'Sauce' has been added to the Music Library
- Dozens of edits across all routes to remove the most egregiously cringy dialogue I could find (some was left for posterity, and because some of it I find funny)
- Tweaks to dialogue when meeting Sovereign and Mackie for the first time
- Additional dialogue added to nearly all routes to clarify previously glossed-over narrative issues
- Changed New Game+ messaging so it no longer refers to the Express Route as having no player choices
- Various minor scene flow changes across all routes
- About half a dozen spelling mistakes VANQUISHED
