Spookruary continues! 💀
We are following up on the recent major update by adding new mechanics, quality of life improvements, better controller support and overall polish to the player experience.
Death Mechanic
When you die you will lose some of your stuff and put up a cross
Picking up a cross will recover some of the stuff you lost
Loss of Orb Shells is more clearly visualized after you die
Overhauled HUD
New HUD icons, animations and improved layout
Losing or gaining orbs is better visualized in the game
Added red color tints for health and mana when they're low
Map
NPC services and quests now show up on the map
Merchant will now show up on the map
Crosses show up on the map
Misc Updates
Projectiles now consider all attacks as impacts
More consistent damage and status effects
Enemies will now respawn with at least half health
New caster hand animations and visuals
Adjusted sound levels on sounds in town
Added new Gravedigger animations
Updated the barn, tavern, church, and town gate models, textures and collisions
Updated visuals of various props in town
Added option to disable the "Press Any Key" pause on the loading screen
Bug Fixes
Controller button events are properly saved to settings
Fixed crash related to controller support
Fixed audio levels on various dialogs
Fixed attenuation on fireballs and explosions sounds
Fixed issues where the game could become corrupted if the player quit while dead
Fixed issues with saving certain objects (picked up items/crosses, dead enemies)
Fixed issues with the main menu flow
Fixed shadow artifacts caused by moon light in town
Fixed issues with rings not having any effect
As always, we're grateful to you for your continued support, and hope you like these new updates!
For the best experience please delete any old save files you have. Save files are located here:
Windows: %APPDATA%\\Godot\\app_userdata\\Spooky Dungeon\\saves
macOS: ~/Library/Application Support/Godot/app_userdata/Spooky Dungeon/saves
Happy dungeon crawling!
