As the number of players has grown, I’ve been able to observe more runs, feedback, and gameplay patterns. One thing became clear: some strategies were performing far above the rest and becoming too dominant.
Because of that, this update focuses on strengthening underused options, improving the viability of a wider range of builds, and giving players a bit more room for error during their runs.
General Changes
- Reduced Enemy Health: Some enemies, especially in World 2, had their maximum health reduced by 10–20%
- Store Price Reduction: Most shop prices reduced by 10 Gold, with "Card Offers" now starting at 60 Gold
- Player Health:: Starting player health increased by 10, and healing at rest increased from 40% to 60% of max health
Card Buffs:
Armor Breaker, The Tower, Urya's Blindness, Sick Bite, The Squire, Exposed Wound, Eye for Eye, Closure, Mark of Pain, Remorse, Guilty, Executioner, Aquarius, The Ambush, Herd Behavior, Sword and Shield, Aries, Cancer, Open Guard, The Marksman, Urya Price, Saving Throw, The Chained One, Repentance
Relic Buffs:
Spiritual Guides, Lumen Totem, Ace of Gold, Crutch, Izanami's Cloud
Consumable Buffs:
Strange Mushroom
