Rock, Paper, ShotgunOriginal article (opens in a new tab)

Wot I Think: SUPERHOT

All I really wanted from the full, commercial release of SUPERHOT [official site] was more of the same. The original prototype ranks among my favourite FPS games of recent years, its ‘time only moves when you move’ idea causing it to play out like a turn-based Hotline Miami, viewed from a fresh perspective. Can that central idea carry an entire game, however, or would it become stretched thin? Here’s wot I think.

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