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Patch Update Vol.3

Hey there!

We have just returned from GDC and SXSW.
Thank you to everyone that voted for us for SXSW Gamers Voice Single Player Game!
It was great opportunity to meet and talk with you guys. Apparently it’s sometimes worthwhile to get out of our game developers cave ;) .
Good times, fun times.

But let’s get straight to the topic of this update.

We prepared new patch for you guys that will hopefully fix remaining issues that you might have with SUPERHOT.
One of recurring issues was the game performance on lower end specs.
We added the option to lock physics update frequency to 60 per second. It improves gameplay fluidity on certain hardware configurations but can introduce unexpected behaviour, this is why it’s disabled by default but if you have any game speed issues try turning it on!

Here is the summary of fixes included in this patch:

  • added option to lock physics framerate to 60fps (improves gameplay fluency on some machines)
  • fixed collision issues on 'Bridge', 'Train' and 'Serv' levels
  • rebaked lighting on certain levels to get rid of green spots
  • proper saving of challenge progress
  • small challenges flow bugfixes
  • fixed crosshair staying on screen after running 'diy.exe'

If you will still have some problems with SUPERHOT please contact us at
[email protected]

We want everyone to be able to shoot the red guys without any interruptions :)

We love you, you're awesome.
Adrian, SUPERHOT Team