Hello hello hello, ladies and gentlemen! It's been a long time coming, and frankly, it's for the better that this happened at all, but the Flicker Update for Broad Daylight is finally here!
Inside, you'll find that a lot of things have been moved around since before, with massive overhauls to UI, models, tone, a drastic change to the outdoors map, a good and proper save system, and progression as you make it through each day. There is a new Snack Street, a street rife with shops to add some lived-in flavouring to the area, and a revamp to the mall and park areas of the map. There have also been much-needed optimizations to the models, NPCs, crowds, and level system so your hardware won't take a nosedive trying to capture a moment.
There is also now day progression, where finishing what you've set out to do during the day changes the look and feel of the environment, from a dreary winter to the precipice of an oncoming spring by the end of the cycle, if you can make it far enough.
But why stop there? There is now complete and total controller support, as well as a brand new save system. The save system ensures that a special something or someone is always within arm's reach, as well as the expanded Settings Menu to tweak the game as needed, from the music to the head bob in case some players are prone to motion sickness.
You did not misread that, dear player; thanks to the courtesy of one Lile Vadauskas, there is now a little something to fill this dreary world with something other than the chatter of the crowd and the rainfall outside your window. A small piece of delight that you can count on.
That's enough out of me for the time being. You're free to get a taste of what I've got to offer in the trailer linked to this announcement, or you can jump in and see for yourself what all the fuss is about. I hope you all have a lovely day, afternoon, or evening, depending on where and when you are when this gets to you, and don't forget.
Carpe diem.
