Hotfix 119851 - 12/09/2014
Changes
- Mod character avatar textures and atlases are now set via images/avatars/avatar_prefabname.xml and avatar_prefabname.tex.
- Many creatures will send out more defenders if you attack their homes.
- Maxwell's influence can now be found in newly generated worlds.
- More creatures have beefed up health for multiplayer.
- Add separate messages for creating and resuming offline worlds.
- Reduced network data overhead.
- Abigail now stays with Wendy even after she dies.
- Abigail’s flower now displays correctly for Wendy in containers.
- Abigail’s flower will not bloom if it is held by or placed on the ground by any character other than Wendy.
Bug Fixes
- Armor will no longer load with greater than 100% durability.
- TheNet:LookupPlayerInstByUserID is now fault tolerant and will return nil if the player is not connected or out of range (client only).
- Survival mode will now persist after world reset (rather than reverting to endless mode)
- Server settings will now persist after world reset in survival mode
- Ewecus will be unfrozen by attacking it
- Players can no longer craft items while stuck by Ewecus
- Fixed a bug in the server selection screen that made it difficult to join a server while refreshing
- Fixed SaveIndex:Load crash when joining some servers
- Fixed bug where clients can stay in game after getting kicked, banned or dropped.
- Fixed crash when trying to join expired servers
