Game Update - 128375 - 2/26/2015
Changes
- Remove the oldest player skeleton only when the total count exceeds 100 (instead of automatically decaying after 10 days)
- Disable a player’s indicator when they are in the dark or disguised as a bush
- Disable controller prompts and action targeting on entities in the dark
- Some minor Lua optimizations to mitigate performance spikes related to brains and entity queries
- Improved logging of crashes
Bug Fixes
- Fixed shutdown crash when using threaded renderer
- Fixed a crash when haunting blueprints
- Fixed an issue where servers on which you had already played didn’t display your character in the server browser (OSX and Linux)
- Fix for pond bushes failing to remove properly from the pond when being burned.
- Fixed trying to add a component action from a mod to an existing component that already has an action component of another type.
- Fixed a bug where entities could not be muted on a dedicated server
