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Update 2: Stuck in the Middle with Ewe - 119097
New Stuff
- Survival Mode: when all players are dead a timer starts. When the timer is up, the world automatically resets and generates a new world using the same settings.
- Jury-Rigged Portal.
- Hunting alone may not be a good idea.
- Wendy finally got out of that portal.
- Search Servers: search filter added. Search looks for server names and tags (separate with commas for multiple queries).
- Tags: servers now have tags. A few tags are auto-populated based on the settings on the server creation screen. Mods can add additional tags.
- Friends-Only: makes your server only joinable by people on your Steam Friends list.
- LAN/Offline Mode: made explicit the difference between LAN/offline servers and online servers. Offline save games cannot be played online and online games cannot be played offline.
- Steam Workshop enabled.
- Automatic Mod Handling: download and enable mods being used on a server when joining. Locally-enabled server-side mods that are not on the server will be disabled when joining (and re-enabled after disconnecting). These apply to mods with the “all_clients_require_mod” flag set to true. Mods with that flag set to false will not be downloaded and will not be disabled when joining.
- Mod Uploader: support for Don’t Starve Togethe. Uploader can now target both Don't Starve and Don't Starve Together.
Changes
- Items with the “nonpotatoable” tag (i.e. things that can’t be taken through the Teleportato) will now drop from your inventory when you disconnect.
- Telltale Heart recipe, health penalty, and description changed.
- WX-78 will now lose his upgrades on death and drop a random number of gears based on his level.
- Server name is now limited to 80 characters.
- Account creation now uses the embedded Steam overlay browser.
- Reduce network data for sound events.
- Log file will now display more info when dumping a stack trace.
- AddAction and AddComponentAction changed to work with multiple mods.
- Game now pauses on a Lua assert.
- Removed LuaSocket (for mod safety).
- Improved sandboxing (for mod safety).
Bug Fixes
- Resurrection health penalties are now saved correctly.
- Fires started by Willow’s low sanity can now be seen by all clients.
- Announcements now use the correct player colors.
- Fixed inconsistent behaviour when spamming attack controls.
- Fixed occasional hang on world load when it is raining.
- Fixed LAN characters sometimes not resuming properly.
- Unjoinable servers will no longer appear in the server list.
- Fixed various components not going to sleep when their entity goes to sleep.
- Optimized networking code sleepcheck.
- All “logging in” strings moved to strings.lua.
- Fixed issue with crashes that occurred in coroutines not being correctly handled.
- Fixed issue where hound wave could start immediately if the world was started and ticked without any player spawned.
- Fixed sanity animations on server.
For a full list of details, please visit our forums: http://forums.kleientertainment.com/topic/45237-stuck-in-the-middle-with-ewe-dont-starve-together-closed-beta-update-2/#entry577652
