Another month, another patch. I'll probably try to keep to at least this schedule to provide some consistency.
As promised before - gamepad support is here. It's gonna get better with time, but core bits are in - UI, vibration and the grid itself along with pieces, pawn upgrade and forfeit support. I'm planning to also add 2-controller support for local multiplayer in the future, but for now have prepared no camera rotation mode there that will work nicely in tandem.
Another set of improvements is related to UI in general. There's a bit more logic, back button (along with esc) should work as intended in all the windows, buttons themselves are a bit more reactive, disappearing menu bug is fixed.
Oh, and there's a 5th level in the game now. Based on Epic Games's Soul: City demo (available on Fab), pretty and dark.
As planned - next target is more platforms, Linux & Mac are in the crosshairs. After that - I'm gonna start on the first meaningful feature / content update, Chess Puzzle mode. Got big hopes for that one, wanna play it myself. It should provide a nice core for single player campaign / introduction to the game.
Meantime - thx for sticking with the game, talk to you later.
/Ash
