Changes:
- Turned off slow-motion effect by default (Can be turned back on from Gameplay settings)
- Changed description of some passive items & tooltips for better clarity
- You can no longer get the same item more than once in the shop
- Made "Gunner" minion stop at a closer distance
- Nerfed "Gunner" boss by making his shooting pattern randomized
- The "Air Blaster" & "Air Striker" bosses and minions now predict your movement and aim their projectiles at your anticipated destination
- Nerfed "Echo Heal" item
- Nerfed "Shield"
- Reduced deceleration when using the handbrake and increased slipperiness to make initiating drifts smoother and more dynamic
Additions:
- Added full controller support (Any gamepad model should be compatible), just ensure to plug your controller prior to launching the game!
- Added a separate tutorial for gamepad controls
- Added photo-mode camera rotation sensitivity option (for Gamepad only) in Gameplay settings
- Added "Automatic Rotation Option" tutorial (for Keyboard only)
- Added patrol enemies that spawn when you're away from enemy zones
Bugs:
- Fixed bug where sometimes "gravity inverser" won't deal fall damage to affected enemies
- Fixed bug where sometimes your car resets position inside the spawn door
- Fixed HUD bugs with "1440x900" resolution
- Fixed bug where blueprints would sometimes overlap
- Fixed bug where sometimes you find more than 2 upgrades in one level
- Fixed bug where bosses don't reset position when stuck on a wall
Your feedback is invaluable in helping us improve Riot Ride!
Thank you for your ongoing bug reports and suggestions — keep them coming! We're committed to delivering regular, high-quality updates to enhance your experience, so stay tuned for more improvements soon!
