I've been working on some stuff for the game that I'd also like to include in the demo, so here's the patch notes for that:
Additions and changes:
Added seasonal winter mode. Winter will be properly added to dedicated winder regions.
Added shop interface. The shop interface can be used to purchase, sell and trade items, and in the demo it's possible to purchase, sell and trade items from Mr. Chant, and trade items with Mrs. Kanin.
Inventory UI redesign to fit more slots. The inventory currently features the max amount of slots, but backpacks with decide the inventory size in the future.
Added equipment slots for rings and necklaces.
Certain items can now stack.
Changed health indication item from Hearts to Life Petals.
Improved icon sprites for certain items.
Added smoother UI navigation by being able to hold to move instead of having to press every time while using gamepads.
Added better inventory UI navigation: (lmb = left mouse button, rmb = right mouse button)
Pressing rmb on an inventory slot that has a stackable item while the mouse slot is empty will split the stack in half, moving half of it to the mouse.
Pressing rmb on an empty inventory slot while holding a stackable item with the mouse will move one item from the mouse stack to the inventory slot.
Pressing rmb on an inventory slot that has a stackable item while also holding the same item with the mouse will move one item from the mouse stack to the inventory slot stack.
Pressing lmb + shift while hovering over an inventory slot will automatically equip the item to the relevant equipment slot.
Pressing lmb + shift while hovering over either an item or equipment slot will automatically unequip the item.
Pressing rmb + shift while hovering over an inventory slot that has the same stackable item as the mouse will move the entire mouse stack over to the inventory slot stack, until either the mouse stack is empty or the inventory stack is full.
Changed the default Inventory key to face button 4 (Y on Xbox for example).
Slightly increased the player movement speed on the y-axis.
Backend changes to the dynamics between keyboard & mouse and gamepads when navigating UI.
Certain prompts / button glyphs in the UI will now only pop up when they are relevant.
Keys are now acquired as inventory items instead of being counted under your Life Petals and Pearlstones.
Added various common and uncommon items, which some of them can be used in various trades.
Blueberries can be found by cutting blueberry bushes.
Pine Cones can be found by cutting grass around pine trees.
Acorns can be found by cutting grass around oak trees.
Honeycombs can be found by killing Bees.
Increased the Pearlstone (money) collection speed and decreased the volume for it.
Added Santa's attire.
The item description for Dungeon Map and Dungeon Compass now reflect the fact that the map UI has not been added yet.
Bug fixes:
Fixed a crash related to restoring settings to their default values.
Fixed a bug where resetting settings would not be applied to the Display setting.
Fixed an issue where you sometimes had to press twice to progress while in dialogue.
Fixed an issue where if you tried to speed up the dialogue text while on the dialogue's last page you'd end the dialogue instead.
Fixed a bug where the display mode where not loaded, resulting in the game always resetting to fullscreen mode when going to a new area.
