The demo for The Ballad of Bellum has now been updated to Demo Version 1.1.1, which is the Halloween update🎃 This update a few more settings to the settings menu, as well as other QOL addition and other bug fixes.
Demo Roadmap
I'm planning to release a short demo roadmap soon with some things I'd like to add to the demo before I continue working on the rest of the game.
Alright, here's the patch notes:
Additions and changes:
Added object markers to any object that can be targeted. The marker will pop up when the object is close by.
Increased throwing speed for all liftable objects.
Reduced the main menu camera movement from 25 to 10, and changed the option to change in the settings menu from a slider to a enable / disable switch.
Added a setting to toggle camera shake.
Added a setting for changing what monitor to play on 💻
Added so that display and monitor settings are loaded while in the splash screen.
Slightly increased the collision mask for the sword.
Added so certain objects, like pots, bushes, and other interactable objects will be deleted if the player spawn inside them, like when restarting the game for example.
Highroost Village has been decorated, all point lights will have a random color, and fog is permanently on, to celebrate Halloween!🎃🍬
Bug fixes:
Fixed a bug where the game would crash after binding keys due to a false variable.
Fixed an issue where smooth normals were not calculated correctly for world models.
Fixed a bug where it was not possible to reset keybinds back to the default bind with the reset button next to the keybind widget inside the settings menu.
Fixed an issue where the player would move slower diagonally, and appear to move slower up and down due to the camera angle.
Known issue:
General performance issues across the demo.
An issue with the dialogue system where you sometimes have to press twice to progress.
Moving the game to a different monitor while in window mode with the new setting for changing which monitor to play on won't scale the game window properly.
